Character Classes
At the moment, there are only three classes for players to choose from when creating a character, and the current level cap is set at level 10. As the game progresses the level cap may be raised, and new classes may be made available.
Warrior: The warrior is the basic soldier class, and while warriors may not receive as much ABP per turn, they have a lot more HP than any of the other classes. A warrior is probably the easiest class to start out with.
Specialist: The specialist is the advanced soldier class; specialists lack the large surplus of HP that warriors have, but also have access to more skills at lower levels than warriors, as well as a larger supply of SP. The specialist is the most versatile class in the game, but also a bit more difficult to play than the others. Medics also have low HP, but they tend to stay away from the main combat, whereas specialist have to fight up in the front with the warriors. A specialist is probably one of the harder classes to start out with.
Medic: The medic is the most specialized class in the game. Medics have less HP than any other player class and are very easy to kill. On the other hand, medics also have more SP than any other class and obtain more unique skills than any other class in the game. Playing as a medic can either be very hard, or very easy--it all depends on how well the medic him or her self plays, as well as how the medic's teammates treat the medic.
Warrior HP & SPl:
Level 01: HP:060 SP:000
Level 02: HP:075 SP:000
Level 03: HP:080 SP:000
Level 04: HP:095 SP:010
Level 05: HP:116 SP:010
Level 06: HP:144 SP:010
Level 07: HP:166 SP:018
Level 08: HP:178 SP:018
Level 09: HP:212 SP:025
Level 10: HP:264 SP:028
Specialist HP & SP:
Level 01: HP:046 SP:012
Level 02: HP:055 SP:018
Level 03: HP:064 SP:029
Level 04: HP:073 SP:041
Level 05: HP:082 SP:053
Level 06: HP:091 SP:064
Level 07: HP:113 SP:075
Level 08: HP:128 SP:091
Level 09: HP:144 SP:112
Level 10: HP:172 SP:136
Medic HP & SP:
Level 01: HP:018 SP:022
Level 02: HP:029 SP:030
Level 03: HP:040 SP:040
Level 04: HP:050 SP:052
Level 05: HP:061 SP:066
Level 06: HP:072 SP:080
Level 07: HP:084 SP:098
Level 08: HP:096 SP:118
Level 09: HP:108 SP:150
Level 10: HP:120 SP:174
Each character class starts out with certain traits.
Warrior: Sharpshooter (+5), Critical Hits (+5), Strength (+5).
Specialist: Speed (+5), Hand-to-Hand Combat (+5), Computer-Hacking (+5).
Medic: Survivability (+5), Treatment (+5), Treasure-Finding (+5).
All other traits for each class are automatically set at zero.
Gaining Levels:
While playing the game, there are three ways to gain the experience points (or EXP) required to move a player character to the next level. The first way is to kill other players or Knightmare Frames, in which case the amount of experience earned will be dependent on the level of the player character defeated.
The second method is to defeat NPC (non-player characters). NPCs can be anything, from animals to soldiers to tanks to Knightmare Frames. The Game Master will always mention the EXP awarded for each type of NPC in any given mission.
The third method for obtaining EXP is less concrete. Basically, a GM will award EXP at his or her own discretion for certain actions in the game. For example, if a medic heals many other players, or demonstrates remarkable ability, the medic will receive EXP from the GM. Similarly, a GM can reward players that play exceptionally well, or sacrifice themselves for other players with EXP.
A certain number of EXP is required for a player to gain a level, and the amount of EXP required differs depending on the character's class.
Warrior EXP Levels:
Level 01: 0000 EXP required.
Level 02: 0100 EXP required.
Level 03: 0150 EXP required.
Level 04: 0225 EXP required.
Level 05: 0300 EXP required.
Level 06: 0400 EXP required.
Level 07: 0510 EXP required.
Level 08: 0625 EXP required.
Level 09: 0777 EXP required.
Level 10: 1000 EXP required.
Specialist EXP Levels:
Level 01: 0000 EXP required.
Level 02: 0090 EXP required.
Level 03: 0155 EXP required.
Level 04: 0236 EXP required.
Level 05: 0330 EXP required.
Level 06: 0412 EXP required.
Level 07: 0540 EXP required.
Level 08: 0650 EXP required.
Level 09: 0810 EXP required.
Level 10: 1000 EXP required.
Medic EXP Levels:
Level 01: 0000 EXP required.
Level 02: 0050 EXP required.
Level 03: 0075 EXP required.
Level 04: 0100 EXP required.
Level 05: 0180 EXP required.
Level 06: 0260 EXP required.
Level 07: 0400 EXP required.
Level 08: 0550 EXP required.
Level 09: 0725 EXP required.
Level 10: 0900 EXP required.
Experience and Proficiency
Ability Points
Every time a character gains a level, that character will receive a set number of ABP--or ability points. ABP can be put into either "hard" attributes--stamina and health--or "soft" attributes--proficiencies.
When placing ABP into stamina or health, the player character's stamina and health will each increase by 5 points for every ABP. A player does not have to put ALL of his or her ABP into a single area--rather, players are encouraged to spread out their ABP to create a more balanced character.
Level 01: Not Applicable
Level 02: +6 ABP
Level 03: +8 ABP
Level 04: +11 ABP
Level 05: +15 ABP
Level 06: +20 ABP
Level 07: +26 ABP
Level 08: +33 ABP
Level 09: +41 ABP
Level 10: +50 ABP
Each character class receives the same amount of ABP per level.
Proficiencies
At the moment there are only 27 distinct proficiency. As the game proceeds it is possible that more proficiencies may be added, or that existing proficiency may be removed.
Health - (Attribute) Health determines how many hitpoints a character has. For every 1 ABP put into Health, a players HP will increase by 5 hitpoints.
Stamina - (Attribute) Stamina determines how many stamina points a character has. For every 1 ABP put into Stamina, a player's SP will increase by 5 stamina points.
Acrobatics - Feats of athletic skill, jumping, vaulting, etc. Above and beyond what a normal human being would be expected to be capable of.
Computer-Hacking - Hacking into computers, breaking electronic locks, etc.
Critical Hits - (Skill) Each ABP put into Critical Hits (after the skill is purchased) will add +2% to the chance of performing a critical hit.
Deception - Lying, misleading, etc.
Demolitions - Working with explosives on either a small or large scale.
Driving - Deals with action while driving small vehicles, from trucks to cars to motorbikes.
Evasion - Evading enemy fire, enemy attacks, etc.
Hand-to-Hand Combat - Fighting with bare-hands--NO weapons.
Heavy Firearms - Rocket Launchers, Anti-KF weapons, stationary gun emplacements, etc.
Small Firearms - Pistols, rifles, submachine guns, etc.
Lock-Picking - Opening mechanical locks.
Medicate - Using drugs to restore a player's SP, or to sedate a character.
Melee Combat - Fighting with melee weapons--iron knuckles, knives, swords, etc. Any handheld weapon that is NOT a firearm.
Persuasion - Persuading another person (NPC only) to do what you want.
Piloting - Knightmare-frame ONLY. This proficiency increases the rate of success for ANY action take while piloting a Knightmare Frame.
Searching - If you're trying to find something, this is the proficiency to use.
Sharpshooter - Being able to hit moving targets with a substantial degree of accuracy and speed.
Sneak - Stealth; moving across an area undetected.
Sniping - Attacking characters at extreme distances while not revealing the player's location.
Speed - How fast a character is. Any action pertaining to speed will use this proficiency.
Strength - Physical strength.
Surgery - (Skill) Cutting open a character to save his or her life.
Survivability - (Skill) Enables characters to survive an attack that would have killed them.
Torture - (Skill) Inflicting pain on a character to obtain information, or pleasure.
Treatment - (Skill) Healing light and moderate wounds.
Skills
Skills:
Skills are special abilities that are purchased with ABP. A player cannot use these skills without purchasing them.
Ambidexterity: Allows a player to wield weapons or tools in both hands simultaneously.
Critical Hits: When used, this skill has a 10% of doubling the damage inflicted on an enemy.
Surgery: When used, Surgery has a 50% chance of healing +60 HP.
Survivability: When used, the player has a 50% chance of surviving (with a total of 10 HP) an attack that would have been fatal.
Torture: When used, the Health and Stamina of the target is halved. When used on NPCs, they might divulge useful information.
Treatment: When used, Treatment has an 80% chance of healing +20 HP.
Knightmare Frames

As you may have noticed from reading the basic rules of gameplay, the current foundations deal solely with personal character actions & combat. Since Knightmare Frames have such a large role in the anime, you may be wondering at the omission.
For those of you who are unfamiliar with Knightmare Frames, I suggest you visit Wikipedia's Knightmare Frame section.
Never fear, Knightmare Frames are indeed incorporated into the game! In fact, the game incorporates several original designs. Knightmare Frames are divided into tiers. The first tier represents Knightmare Frames of the most ability, and the fourth tier represents the weakest KFs. What Knightmare Frames a player has access to depends on his or her level.
Also, KF's can be upgraded (new armor, equipment & weapons). However upgrading your KF will require substantial amounts of money.
The KF tiers are broken down as follows; as the game proceeds additional KF might be made available.
Tier 4: Glasgow, Sutherland, Cataibh, Sutherland Commander, Burai.
Tier 3: Cataibh Knight, Guren, Burai Kai.
Tier 2: Gekka, Foxbat, Maelstrom, Hadrian.
Tier 1: Gloucester, Guren mk.2, Siren, Imperator, Merlin.
Tier 0: Lancelot, Gawain, Guren mk.2 Custom, Zhou Fuhn, Thompson.
*Tier 0 represents KFs that players will not have access to, but might appear in the game (and are ranked above the stronger PC frames.).
Obtaining a Knightmare Frame
Player have access to...
...Tier 4 Knightmare Frames at Level 2.
...Tier 3 Knightmare Frames at Level 5.
...Tier 2 Knightmare Frames at Level 7.
...Tier 1 Knightmare Frames at Level 9.
Operating a Knightmare Frame
Rather than create an entirely new set of rules for Knightmare Frames, each model is simply given a rating. The KF rating is a number used to determine stats. Basically, a player's stats are multiplied by the KF rating to determine the stats for the KF.
KFs also start out with a set of standard equipment, that differs (slightly) from frame to frame. Generally speaking, only Knightmare Frames are capable of destroying other Knightmare Frames.
The ratings are as follows:
Tier 4:
Burai: 2.20
Cataibh: 2.30
Glasgow: 1.90
Sutherland: 2.00
Sutherland Commander: 2.10
Tier 3:
Cataibh Knight: 2.50
Guren: 2.55
Burai Kai: 2.40
Tier 2:
Gekka: 3.45
Foxbat: 3.30
Maelstrom: 3.60
Hadrian: 3.20
Tier 1:
Gloucester: 4.25
Guren mk.2: 4.60
Siren: 4.50
Imperator: 4.10
Merlin: 5.00
Knightmare Frame Armaments
Each KF has different armaments. For the moment, only KFs from Tier 4 will be listed. Once players attain a high enough level for other tiers, the equipment of those KF will be added to this list.
Tier 4:
Burai:
Slash Harken x2 (2d12 Damage) (2-24)
Assault Rifle x1 (3d8 Damage) (3-24)
Cataibh:
Slash Harken x2 (2d12 Damage) (2-24)
Assault Rifle x2 (3d7 Damage) (3-21)
Glasgow:
Slash Harken x2 (2d8 Damage) (2-16)
Assault Rifle x1 (2d10 Damage) (2-20)
Sutherland:
Slash Harken x2 (2d10 Damage)
Assault Rifle x1 (2d10 Damage) (2-20)
Stun Tonfa x2 (1d8 Damage, 50% to stun) (1-8)
Sutherland Commander:
Slash Harken x2 (2d10 Damage) (2-20)
Assault Rifle x1 (3d6 Damage) (3-18)
Jousting Lance x1 (2d16 Damage) (2-32)