Heroes:
Hero units are unique mobile suits or mobile armors that the faction leader can purchase if he or she has sufficient money. Hero units are typically modeled after characters from the various OYW anime and manga, but original Hero units are allowed. Hero units act very similar to regular units on the battle map, but also have a few unique attributes.
1. Hero units can move +1 tile further each turn than a regular unit of the same kind. That means that if a mobile suit can only move 3 spaces per turn on a map, a Hero mobile suit will be able to move 4 spaces per turn.
2. Hero units cannot be destroyed by normal units or ace units. If a Hero unit is defeated in battle by a non-Hero unit, then the defeated Hero unit leaves the game as though it were destroyed--but remains in the player's squadron. Only another Hero unit can destroy a Hero unit.
3. Hero units have a 100% melee attack success rate against normal units. Hero units have a normal chance of successful melee attacks against Ace units and other heroes.
4. Hero units are completely immune to warship attacks.
Hero units also have special abilities that may be used in combat. Many of these special abilities are unique to the hero unit, and greatly increase the versatility of the unit.
Ace Units:
Ace units are player units (of any type) that meet certain quotas. There are five Ace levels, and each level confers a simple bonus to the unit. Simply put, at each Ace level the Ace unit receives +1 to both attack and defense.
Ace Level 1: +1 Attack, +1 Defense
Ace Level 2: +2 Attack, +2 Defense
Ace Level 3: +2 Attack, +3 Defense
Ace Level 4: +4 Attack, +3 Defense
Ace Level 5: +5 Attack, +4 Defense, +1 Movement
At Ace Level 5, Ace units join Hero units in being able to move one panel further per turn than other units of the same type.
To make a normal unit into a hero, that unit MUST defeat a set number of enemy units.
Ace Level 1: Defeat a total of 04 enemy units.
Ace Level 2: Defeat a total of 10 enemy units.
Ace Level 3: Defeat a total of 18 enemy units.
Ace Level 4: Defeat a total of 20 enemy units.
Ace Level 5: Defeat a total of 36 enemy units.
While Hero units are completely immune to warship fire, Ace units merely have a decreased chance of being hit my warship fire.
Ace units have decreased chances of being destroyed by a warship depending on their levels. At...
Level 1: 25% chance of destruction
Level 2: 20% chance of destruction
Level 3: 15% chance of destruction
Level 4: 10% chance of destruction
Level 5: 5% chance of destruction
The typical mobile suit unit has a 50% chance of being destroyed by warship fire, so a level 1 Ace is already far more likely to survive a bombardment than normal units.
Player Ranks:
As players progress through the game, they will have the opportunity to earn different ranks. A player's rank determines the total amount of authority a player has in the confines of the game-world, governing how many total units a player may have in his or her squadron, as well as the types of units. Eventually, it is even possible for a player to become a fleet commander--or even the faction leader--by steadily rising through the ranks.
Ultimately, a player's rank is determined by the faction leader. At the end of each turn, the faction leader will decide whether or not to promote players that have met the requirements. Because of this, even if he or she has attained the necessary requirements, players that ignore orders or are rude to other players will not be as likely to earn a promotion as other players.
Rank 7: Squadron Lieutenant Squadron Captain:
-Requirements: None.
-Can control up to 6 units, excluding warships and heroes (EFSF Squadrons can control 2 additional units).
Rank 6: Squadron Captain Squadron Captain:
-Requirements: Must participate in a total of 2 battles.
-Can control up to 8 units, excluding warships and heroes (EFSF Squadrons can control 2 additional units).
Rank 5: Squadron Commander Squadron Captain:
-Requirements: Must participate in a total of 6 battles; must be victorious in battle at least twice.
-Can control up to 10 units, excluding warships (EFSF Squadrons can control 2 additional units).
-Player controls a "commander's unit"* (treated as Ace Level 1 mobile suit) that represents the player in battle--if the commander's suit is defeated, then the commander is treated as KIA and the battle is automatically lost--and the player must re-enlist in the game with a new character.
Rank 4: Task Force Captain Squadron Captain:
-Requirements: Must participate in a total of 10 battles; must be victorious in battle at least 5 times.
-Can control up to 12 units (EFSF Squadrons can control 2 additional units).
Rank 3: Fleet Commander Squadron Captain:
-Requirements: Must participate in a total of 16 battles; must be victorious in battle at least 8 times.
-Can control up to 14 units (EFSF Squadrons can control 2 additional units).
-Can give Commander Unit custom colors.
-If applicable, the Commander Unit's Ace level will increase by 1.
Rank 2: Fleet Admiral Squadron Captain:
-Requirements: Must Participate in a total of 24 Battles; must be victorious in battle at least 12 times.
-Can control up to 16 units (EFSF Squadrons can control 1 additional unit).
-If applicable, the Commander Unit's Ace level will increase by 1.
Rank 1: Supreme Commander Squadron Captain:
-Requirements: Must be selected as "Successor" by former faction leader; can only act as faction leader when the faction leader is defeated, or on a temporary-basis when the faction leader is absent.
-Can control up to 20 units, at least six of which MUST be warships.
-If applicable, the Ace Level of the Commander's Unit is automatically raised to 5.
*The Commander's unit can be ANY unit controlled by the squadron, it is up to the player to select which unit will be the commander's unit. Normal units that become "Commander" units will be upgraded to Ace Level 1. Ace units that are selected as Commander units will increase in Ace Level by 1. If an Ace Level 5 unit is selected as the Commander unit, it will not receive ANY upgrades.
Once the Commander's unit is selected, the player is not allowed to change it. Only the Faction Leader can change the Commander's unit of any player.
If a Commander's Unit is destroyed, it is treated as though the player him or herself was killed in battle. As a result, the team whose Commander is killed automatically loses the battle, and the player is forced to create a new moniker within the game and start all over from the beginning.
MS, MA, Warships and Superweapons
Construction and Development Costs
Strategic and Tactical movement
Squad Submission Thread